Human Behavior and the Social Environment social work ashford and lecroy
The system can't perform the operation now. Try again later. Citations per year. Duplicate citations. The following articles are merged in Scholar.
The purpose of this article is to describe a new approach to practice for social workers, providing financial education services to their clients through the use of personal-finance video games. Addressing the financial concerns of individuals and families has long been part of social work practice. However, video games designed for educational purposes i. Some technological advantages to using video games for educational purposes are: interactivity, accessibility, individualization, low cost per user, the ease of updating the content, and the attractiveness of the graphics. Educational video games support and strengthen: school achievement, cognitive abilities, motivation towards learning, attention and concentration. Overall, the literature indicates that digital game-based learning is a viable and promising method for social workers to provide financial educational services to their clients.
Social work has a long-standing tradition of emphasizing the interaction of people and their environment, although this systems perspective has focused almost exclusively on the importance of social relationships.
artisan state little black book